8/10/2023 0 Comments Desert snake quest wasteland 2In The Bard's Tale II: The Destiny Knight, we went from one town to six and even more dungeons than that, and we had even bigger plans for the next game in the series.Īs wonderful as the Bard's Tale series was, I wanted to create a game with a post-apocalyptic setting. ![]() We were making up the rules as we went, combining our experience with our imaginations to overcome technical limitations and keep pushing the boundaries of what was possible in games. These were the earliest days of computer gaming. With Interplay's first big title, The Bard's Tale, we did that, taking what we loved about tabletop gaming and giving players and fans like us the chance to visit a fantasy city and go on a quest to save it. We wanted to be there seeing it, exploring it, and adventuring in it. ![]() We didn't want to just imagine the dungeon anymore. The earliest video games that I worked on were about taking this new medium-home computing-and using it to create stories and adventures that we could experience only in other peoples' works, or in our heads sitting around a table with the dungeon master. During that same era, I fell in love with the now-famous film The Road Warrior, an event that would shape the kind of games I would produce. I have such fond memories of those times, and little did I know then that it was laying the groundwork for a career in video games. Every weekend we'd hole up and play games until the early morning hours. Tolkien, and devoured just about every other fantasy book we could get our hands on. Growing up, my friends and I played Dungeons & Dragons, read the works of J.R.R.
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